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淺談虛擬現(xiàn)實(shí)技術(shù)的物理實(shí)驗(yàn)?zāi)M

時(shí)間:2024-09-24 06:27:04 物理畢業(yè)論文 我要投稿
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淺談虛擬現(xiàn)實(shí)技術(shù)的物理實(shí)驗(yàn)?zāi)M

  摘要

淺談虛擬現(xiàn)實(shí)技術(shù)的物理實(shí)驗(yàn)?zāi)M

  如今,我們已經(jīng)能夠在計(jì)算機(jī)中以3維的方式真實(shí)地模擬現(xiàn)實(shí)世界的物理實(shí)驗(yàn)。這意味著,我們完全不用那些笨重、昂貴的設(shè)備,就可以隨時(shí)做你想做的實(shí)驗(yàn)。這其中的關(guān)鍵技術(shù)是VR。

  VR(虛擬現(xiàn)實(shí))是計(jì)算機(jī)應(yīng)用中快速發(fā)展的1種技術(shù)。用這種技術(shù),人們可以用3維的形狀和場(chǎng)景描述身邊的世界。它有著廣泛的適應(yīng)性。作為VR技術(shù)中的1種,VRML(虛擬現(xiàn)實(shí)模型語言)由于它的簡(jiǎn)便易學(xué),擁有著大量的用戶群。它是1種在網(wǎng)頁上的國(guó)際化3維描述語言標(biāo)準(zhǔn)。

  在這份報(bào)告中,我將展示VRML語言及用該語言編寫物理力學(xué)虛擬實(shí)驗(yàn)的方式。下面是關(guān)于選題的更詳細(xì)的說明。

  所選的第1個(gè)實(shí)驗(yàn)是關(guān)于平拋運(yùn)動(dòng)。通過路徑上1些點(diǎn)的坐標(biāo),我們可以計(jì)算出小球離開軌道時(shí)的初速度。

  第2個(gè)實(shí)驗(yàn)是單擺。通過對(duì)測(cè)出1次全振動(dòng)花費(fèi)的時(shí)間,我們可以算出重力加速度的值。

  最后1個(gè)實(shí)驗(yàn)是自由落體運(yùn)動(dòng)。

  所有這些將用VRML實(shí)現(xiàn),其中JavaScript語言控制了其大部分功能。

  關(guān)鍵詞:虛擬現(xiàn)實(shí) 虛擬現(xiàn)實(shí)模型語言 物理 力學(xué)

  Abstract

  Now, we can simulate the experiments of physics in 3-D mode in computer like it is in the real world. It means we can do the experiment without those heavy, expensive equipments just at any moment you want. The key technology is VR.

  VR(Virtual Reality)is a fast developing technology in the application of computer. With this technology, people can describe the world around in 3-D shapes and scenery. It has very broad applicability as one of the VRs technologies. VRML (the Virtual Reality Modeling Language) has plenty of users, as it is very easy to learn. It is an international standard in 3-D description language on the World Wide Web.

  In this report, I will show the language VRML and the way that I use it to build a 3-D scene in mechanics experiment of physics. Below this are the explication of the theme I chose.

  The first production chosen is about horizontal projectile motion[7],from the coordinates of the points in the path,we might come to the conclusion of the original speed that the ball leaves from the track。

  The topic of the second one is single pendulum.After taking count of the time it finishes a complete vibration,we can get the value of the acceleration due to gravity.

  The last one is about the free fall motion..All above I will achieve in VRML,in which language JavaScript controls a majority of function.

  Keywords:VR,VRML,physics,mechanics

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